The Legend of Dead Kel — первое сюжетное загружаемое дополнение в игре
В сервисах цифровой дистрибуции Xbox Live Marketplace, PlayStation Network, Origin и Steam доступно с 20-го марта 2012 года по цене от 199 руб. (для Origin) до 249 руб. (для Steam) (цена может различаться в зависимости от сервиса).
Легендарный пират Мертвец Кель и его подельники наводят ужас на моря северного Амалура.
Дополнение добавляет новый остров Край Висельников, который расширяет мир игры более чем на 15%, предлагает массу новых квестов для прохождения, колоритных персонажей для общения, новых врагов для истребления и, конечно, коллекцию новых предметов. Также доступно получение трех новых карт "Поворот судьбы".
Результатом одного из квестов станет право владения огромным поместьем Gravehal Keep, населенным слугами, за каждым из которых стоит своя история, а значит и квесты.
ВНИМАНИЕ! Как только герой отправится в плавание на остров, возможности вернуться на материковую часть не представится довольно долго, до тех пор пока не будет выполнено задание "Dark Harbor".
Created specifically as gifts for the gentleman sailor known as the Baronett, these chakrams were never meant to be used in battle. They were a novelty. Along the white bone handles are inscribed the names of the Baronett's many lovers.
The long, extremely sharp blades are used by the villagers in Cape Solace to clean fish and open clams and mollusks. They've been known to double as reliable weapons during dangerous island expeditions.
These two deadly blades are standard long swords used by Dverga sailors and crafted for their smaller stature. In the hands of human warriors, they can be used as elongated daggers.
Whoever made these chakrams was a master craftsman with very little to work with. Simple driftwood hoops were inset with teeth, shell fragments and whatever could be scrounged up from the scuttle across Gallows End.
Once part of a Niskaru Hunter, this long, sharp appendage was severed from the rest of the Hunter's arm and taken as a prize. It was later fashioned into a ceremonial weapon, one that still holds the magic of its original owner.
Sailors tell of a mysterious monster that haunts the deeps and pulls ships into the watery abyss. The only man who claimed to see the beast and live cut this tentacle -- one of hundreds -- from the beast before he swam to safety.
This staff is constructed in the Dvergan style, but the Dverga are not known for sorcery. The stone set in its head radiates a bright glow, but is frigid to touch.
Originally the figurehead of a pirate sloop, this massive blade is said to able to hew masts in twain. The painted blade is flecked and cracked with age, but bears the image of a howling, monstrous woman known as the Harpy.
This iconic weapon began life as a part of a sea beast's vertebral column. When the beast was killed, piece of its bone were fashioned into the Spine, hammer of the brutish sail known as Bloodgrin.
This wand is fashioned out of beautiful coral. Legends say that the one that wields the Wavemaker has mastery of the storms that haunt the seas of Gallows End. This weapon was carried by the Whispering Witch.
Carried by the notorious pirate Dead Kel, this beautiful gleaming saber is crafted from the finest seasteel. Its hilt was made for the Elund of Rathir, but was stolen when Dead Kel sank a secret Orbocant skipper.
Fashioned from a salvaged harpoon, this huge blade is difficult to wield. Only the very strongest warriors can raise its jagged, and overwhelming, blade.
This talisman bears similarities to the carvings and artifacts left by the Erathi. Little id known about the face featured in the image, but it strikes fear into many. Castaways on Gallows End believe it to be the visage of the god Akara.
The Dverga believe there is no stronger barrier than a sea at storm. This talisman channels the energy of a stormy sea into a shape that protects the wielder from every harm.
This mysterious shield, called a "targa" by the Dverga, is believed to be an artifact from a time when indigenous tribes lived on islands across the Frostbreak Sea. The etchings on its surface remain indecipherable.
Salvaged form a shipwreck, this round piece of scrap was later forged into a makeshift buckler, taking advantage of the circular steel plate that surrounds its thick porthole. The thick glass allows the holder to view his opponent with ease.
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